I had to make a short synopsis as context for the visiting critics to read prior to my 3rd Workshop presentation: Asynchronic events and disproportions caused by the contin­uously changing matrix-worlds of personalized, globalized, user-generated content are relegating form back into the orders of the unknown, back into exformations, where the encoding patterns of form are only just emerging – [...]

Interface Design Machine 2.0

Thanks for completing IDM 2.0! Or if you want to try the Interface Design Machine, please use a tablet computer and open this link. I am creating a new kind of interface that uses movement, rather than symbols to communicate.  The gestures that you have entered are anonymously uploaded so I can find out what are the natural gestures that people want to use, rather than than the taught moveme[...]

Electrocuting Squids

There are some striking parallels between what I am trying to achieve and this squid being electrocuted with Cypress Hill.  Weird, and not a link that I may have necessarily made: During experiments on the axons of the longfin squid in Woods Hole, we were taken in by the beauty of the fast changing color of the skin. The squid's skin contains many colorful light-reflecting cells called chro[...]

Testing Perception

In order to start the real inclusion of users in biokinesis, I have begun to test some of the assumptions that I have had to use in order to move the project forward.  The main issue in terms of the interface is the proposition that it is possible to create a universal understanding whilst employing non-representational visual and haptic feedback.  I was lucky enough to be recommended a TED Talks [...]
Here are some initial representations of a second IDM that expands the path that the first IDM helped create.  I believe that the first IDM was valid due to the fact that it showed that we do not all have a common response to processing input commands, despite the ubiquitous gestures that map across most smart devices.  IDM1 was not able to capture data in a quantitative manner, so I was unable to[...]
Here is a still from a Solidworks animation that I am working on to establish whether a 300mm x 300mm tray will be suitable for an end product. Assuming 8mm diameter electromagnets, what does the consequent 30 x 30 'pixel' interface allow us to do? incidentally, the 300mm square in not arbitrary - it is the size of a 12" LP. Following the lead of Fukusawa*, I am looking at whether a object sized t[...]

Biokinetic Interface 1.0

I finally made this animation to actually visualize what may be when a neural network starts to fire electromagnets. It has been most illuminating/ The interludes are completely indistinct between the tracks both in terms of logic and in terms of tactile interfacing....what constitutes PLAY for example? I have seemingly joined NEXT and PLAY in this animation... It is very rough - my first[...]


These are the parameters that I am trying to understand and deliver upon.

The Tango Brain

Professor Petri Toiviainen of the Center of Musical Excellence at the University of Jyväskylä in Finland helped create this amazing animation. To me, it is really incredible how the brain seems to be reacting to individual notes, rather than passages, or clusters, of notes.... "This animation shows how the cortex is activated during listening to a piece of Argentinian tango. It is based on func[...]

Hairy Interfaces

I have been experimenting with overlaying a tweaked "CC Hair" effect from AE over videos of different movements in order to remove the representational nature of the images and look instead at the underlying kinetic patterns, whether stable or unstable.


Some interesting work that has some aesthetic commonality to the work that I am doing... "Produced by onformative and chopchop the “unnamed soundsculpture” is a project by Daniel Franke & Cedric Kiefer, building from the simple idea of creating a moving sand sculpture from the recorded motion data of a real person. For the work the team asked a dancer to visualize a musical piece (Kr[...]

Unity 3D

A little off topic, but it may have applications at a later day in the development....my first attempt at making a video game with Unity 3D and scripting C# as part of the first project here at Kolding Designskolen/

IDM Test Results

Here is a small video wall using the feed from the Interface Design Machine that I installed in the foyer of Unitec Building One in November 2011. The initial response was very good with some 150 participants - validating the Sottsass/Olivetti red colour scheme - but the longevity of the interaction was limited. Indeed only 10% of people completed the 2 minute film/recording, and most people l[...]
Here is a grouping of animations that I made to explore some tentative designs as Solidworks animation sketches in order to understand the territory of biokinetic interfacing (there is some overlap with other posts in the interest of a concise database):

Marsyas & MIR Toolbox

I haven't electronically updated my project's web presence in some time, despite a great deal of research having been completed. Rather than try and update in the correct chronological order I am going to use the scattergun approach in order to actually do it, rather than thinking about it as I have over the last week. I have investigated software that will help analyze music for the interface:[...]

Okinohama Sand

It was while walking along Okinohama beach, in Koichi prefecture on the island of Shikoku in Japan that I first thought about using sand as a medium for communication. Here is a short montage of some of the forms that I saw as I wandered along the beach...thinking/

Magnetic Fields

20 Hz from Semiconductor on Vimeo. Wow. This is very close to what I have (rightly or wrongly) envisioned as the interface....except this is taken from a completely different source: "20 Hz observes a geo-magnetic storm occurring in the Earth's upper atmosphere. Working with data collected from the CARISMA radio array and interpreted as audio, we hear tweeting and rumbles caused by incom[...]

Environmental context

I have been trying to codify some sort connection between the various facets that are present in the artifact, and it's place in the world at any given time. There a bunch of factors at play as shown in the Venn diagram above. Moving down from a macro view of the entire world and public space we can see some pertinent issues: -The actual room that the object is placed in -The state of mi[...]

Ovid Casework

I just found several GB worth of photos after tidying up my external HDDs. Here are some photos of the Ovid amplifier case that I made for my undergraduate project. The individual waves were to be generated from music files selected by the client and sent through an algorithm that would create a final smooth waves. The amplifier would therefore be bespoke to each user - increasing the sustainab[...]
I created some more moving sand stopmotion animations in order to understand some of the potential language that I might encounter if I use magnetic sand as an agent for communication. I really like the simplicity that is generated by having so many little parts working together in a complex and chaotic way....

Truth and Method

In his 1960 book Truth and Method (Wahrheit und Methode), Hans Georg Gadamer argues for the existence of a historically effected consciousness (wirkungsgeschichtliches Bewußtsein) that essentially acts as a lens through which we perceive the world around us.  He wrote: "My real concern was and is philosophic: not what we do or what we ought to do, but what happens to us over and above our wanting [...]
An initial attempt at pursuing stopmotion technique as a way in order to communicate several possibilities for biokinetic interfacing. Lessons: Less is more for movements Make sure the camera is on full manual to stop flickering Focus!

Initial Masters Proposal

MASTERS BY PROJECT PROPOSAL / _BEN JARRETT TITLE Heteropoetic Mediation – The Emergence of Biokinetic Interfacing INTRODUCTION This project may be seen as an extension of several design themes that I have engaged with over my undergraduate studies, and particularly within my final project. Despite design theoreticians positing that intuitive interfaces should be responsive and physically d[...]

Emotional Longevity

Reading Pieter Desmet's paper; 'A Multilayered Model of Product Emotions', I was stuck by one passage: A well established psychological principle is that people are 'intrinsically' motivated to seek and maintain an optimal level of arousal. A shift away from this optimal level is unpleasant. Since low arousal levels seem to be disliked, we appear to have a 'stimulus hunger'. Products that are a[...]

Processing - My first sketch

After much procrastination, I finally sat down and actually started to write some code, as opposed to skimming the books that I have brought. I was surprised at how intuitive it is at this basic level....here is one of my first sketches in which you move your mouse around to create the graphics and push a mouse button to restart/ I guess it took about an hour and a half to get this far: [apple[...]

kinetic sculpture as interface agents

I have been looking at examples of kinetic sculpture as possible interface precursors - most of these examples have mechanical issues that would render them unfit for my purposes, but it is the magic(!) that interests me...
Many biologists, notably Richard Dawkins have used computer based simulation to study evolution. By building virtual objects using algorithms derived from nature it is possible to see natural selection over many generations....this idea of a computer based evolution is integral to my project as I believe that a legitimate to make a truly bespoke interface in this world of consumer goods, is for th[...]
William Latham was an early convert from the field of fine arts to the possibilities of computer generated artform using algorithms originally derived from biology. From Wikipedia: Latham has authored a book called Evolutionary Art and Computers together with Stephen Todd, published 1992, based on their work at the IBM(UK) Scientific Centre in Winchester, generating 3-d computer models or o[...]

El Fish

This game was a pioneer on many levels - not the first being a collabration betwwen Russian and American software companies in 1993 (!) - the generational and bespoke nature of a game taht has very tight constraints (camera view) is what interests me.... From Wikipedia: El-Fish was created by Vladimir Pokhilko, Ph.D. and Alexey Pajitnov, who had backgrounds in mathematics, computer science, [...]

Visual Grammar

I have begun to think that it is impossible to convey intentional meaning from static abstract shape/images without the parietal lobe imprinting a representational overlay on it - this relies on cultural and historical knowledge, and thus is a poor communicator for interfacing consistent meaning if people from a variety of different cultures and backgrounds are the intended users. But, perhaps [...]
Last year I saw Chris Noessel complete this presentation by himself when he was in New Zealand giving a UX workshop. It was really interesting - especially the observation that people adapted to many new technologies easily if the object/system had already been behaviour modelled on the silverscreen.... It make me wonder, given the nuanced/innate user interface that I am trying to design, what [...]

Processing Language

Processing is a programming language developed for graphic artists and designers. I have begun learning the code as it is also the base for Wiring, the code that controls the Arduino microprocessor boards. This is very exciting for someone like myself who is interested in the intersection of generative software and control of physical objects. Essentially, one is able able to take large data sets [...]

Diana Lange / Processing

Diana Lange is a graphic artist from Germany, who has recently created animations that use music (via Fast Fourier Transform data - FFT) to control objects that she has created in Processing. This method of using FFT data to manipulate objects interests me a great deal, and certainly has potential application for my project. Lineball | Processing from Diana Lange on Vimeo. How to sav[...]
PWM controlled LEDs in Bubbles/Water/Clear acrylic Ferromagnetic fluid manipulated by PWM controlled electromagnets Magnetic powder controlled by electromagnets. This is one model that I have considered the most likely - and this is the first application of it that I have seen when searching just now. Russians! Tangible User interface from the MIT Labs

Todd Scholarship Funding

Great news! I have received a scholarship from the Todd Foundation.  This scholarship is aimed at extending technical and scientific competitiveness within New Zealand institutions and is granted to purchase equipment that fits into this aim.  My sincere thanks to the Todd Foundation and my tutors for supporting my application. I am purchasing two pieces of equipment: A digital crossover/roo[...]

Graduation Show Animation

A short, last minute Solidworks animation for the Graduation Show that I have very belatedly uploaded. It reminds me that I need to re-animate this sequence again, with better colour values and increase the complexity of the movement in the amplifier casing to better express the base ideas of a interface that uses a tacit interface: connotative rather than denotative. DS6 Video Animation fr[...]

Amplifier Wave studies

I made a series of amplifier wave studies out of coreflute - primarily to see how the front corner would integrate together.  

Making the Final Plug

Making the final plug for the ceramic loudspeaker was fraught with difficulties. I had figured out how to use the Roland Modela CNC machine at school, so decided to make a layered model using a type of MDF called Trimatrx (sic) that contains no/reduced Volatile Organic Compounds, and is thus much nicer to work with.  The Modela required much babysitting and I often let myself out of the barn ve[...]

Second Loudspeaker Prototype

Following the lessons learnt from building the first prototype mold, I built a second mold, again from laminated MDF.  In this trial I was simplifying the exterior in order to ease the mounting of a plate to attach the driver upon.  Secondly, and more importantly I was investigating methods to obtain the randomised interior cavity for the midrange driver that I have been seeking.  There were sever[...]

Amplifier Design

In order to understand the ergonomic realities of the amplifier design I created a set of mock ups using a variety of materials - this led to the rear panel design of the control amplifier being divided into a three distinct parts: analog input/digital input and the central insect section housing the Neutrik connectors.  I am very keen to reduce cable complexity as far as possible - and hide the r[...]

Test Cabinet Casting

Here are the series of images showing the machining and casting of the initial loudspeaker mold. The aim here was not to create the final shape/design, but rather test for casting properties. I sectioned the virtual Solidworks model to obtain a series of cutting outlines and then the mold former was handmade using stacked and laminated MDF panels. The rough mold was then smoothed using a combin[...]

UX Animation

Here is a short animation that I made, partly to see if making an animation was viable for a more controlled effort later (lessons: set camera to manual, use either a remote or timer to trigger camera, use a non-reflective background, discreetly mark cues before beginning), and partly just to see what the opportunities are - this technology is relatively easy to effect using Nitinol wire (muscle w[...]

Midrange cavity experiments

This is a series of relatively quick (by ceramics standards) slipcast models exploring the feasibility of creating a separate cavity within the main cast for use as a midrange unit.  A former is created and suspended in the middle, this former is then fired away when in the kiln.  Marcel Wanders created some similar forms using a slightly different technique. After the bisque and final firing s[...]

ceramics control box

This is a series of fast handmade clay forms that I built on strofoam formers to output some quick ideas that I had regards control box forms....although none of them are successful per se, I was able to gain some insight into what the eventual forms may be.

aesthetic projection

By using the simple technique of projecting image onto the concrete test model that I made, I have been able to generate a slew of images that simulate the intended bespoke nature of each loudspeaker,,,,

slipcast plug - solidworks

I have modelled up a plug in Solidworks, originally with the intention of getting it CNCed with the Roland Modela we have at school. Unfortunately it has broken down, and with the only technician in New Zealand currently been in Australia for a month, other arrangements are in order. Back to Shank's pony as it were....I will build the first models by hand and CNC when absolutely necessary due [...]

Mihashi Michiya - Tashadena

I lived in Japan for eight years, and the definitive guilty habit I picked up was a love of Enka, the music of the elderly....Mihashi Michiya is considered one of the forefathers of the genre. Here is an absolute gem with some sterling horn work - Tashadena

survey uploaded

If you would like to participate in the audio equipment survey that I have designed, please go here.

slipcasting testing

Now that I have decided to use porcelain as the cabinet, I am really needing to extend my knowledge about the technology in a hurry.  Slipcasting is a relatively easy process, it is the forming of a separate cavity within the main cavity that is the problem.  I have been experimenting with some different materials that act as fillers.  These fillers will burn off when the clay is fired leaving a ([...]

clay casing technique

I found that a great way of quickly modelling up casings was to use a rigid foam former. Using some trashed styrofoam, a bandsaw and a belt sander one can make a former in minutes. At first I was draping terracotta directly onto the formers, but encountered cracking as you can see in the pictures. Putting a damp newspaper seems to solve this, and having a complete 3D sketch in 20 minutes is gre[...]

clay amplifier casing studies

I have been making a series of clay models to experiment with ideas for the amplifier casing....it has lead me to a vague ideas about a squid related shape - seeing it as away to integrate the cabling in a holistic way, maybe? Today's thought only? Who knows.....more experimentation is due here/