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Biokinetic Animation
BK2 Render #2 from Ben Jarrett on Vimeo. In order to visualise the biokinetic interface I was proposed for my Masters, I simulated the look using the Animation function from within Solidworks + Photoworks. It's a bad way to animate, in that the model still acts as a Solid, therefor[...] -
xCoAx Paper
Leveraging some of the work that I completed in my Masters project, I applied for - and got accepted to - the xCoAx journal proceedings in Portugal. From the conference: The “x factor" in xCoAx – that spellbinding glue that holds arts, computation and communication together – is what makes thi[...] -
Bodymapping 1.0
Conceptually, this interface (which I should name) is about removing the cool efficiency of current media player interaction, and replacing it with humane efficacy. When we approach this new interface, how can it enable and extend, or deflect, our current emotional state? We listen to music fo[...] -
IDM4 Drawing Brush # 1
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IDM4 Drawing Brush # 2
Here is another brush: -
IDM4 Drawing Brush # 3
I am building a new Interface Design Machine (4.0) and need a variety of brushes for users to draw with. Here is one: -
Trentemøller - Serenetti (James Teej Chill remix) Posterized
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Edward Elgar’s Cello Concerto in E Minor Posterized
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Biokinectic Languaging 1.0
In order to ascertain whether the basic premise of biokinetic languaging is true - namely, that there is a common, subconscious visual language associated with music - I created a series of tests. In this first test, I asked Danish design students from Designskolen Kolding to draw a[...] -
Processing: Starfire 2.26
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More Processing Sketches
I have been trying to expand my understanding of Processing in light of the 'living' interface that I am trying to emulate, these are little steps along the way: -
Daniel Sierra - Oscillate
Daniel Sierra's Masters animation thesis looks, perhaps peripherally, at the some of the areas that I am most interested in: the abstract visual language of music in this great piece. Although some of the compositions are a little iTunes visualizer for my taste and concern, the parts where he reins[...] -
Okabe 2.5D Interaction Device
This is an interesting interface designed by Dhairya Dand and Rob Hemsley of MIT Media Lab. The device is based on a stretched silicon skin and and linear actuators (although the use of the linear actuators is not clear in the video). Whilst similar to several other devices, Okabe appears to have [...] -
Red on Orange
This sketch is testing the basic template for simulating a gesture enabled electromagnetic grid. It's been several weeks since I have been programming, or uploading, so it's go to get back on the wagon.......clickity clack, etc.... -
White Spiky Field
I should have posted this some time ago. I built a larger 5x5 grid using the same Neodymium magnets that I used in an earlier experiment. The flux is a lot less strong than when they were close coupled. This tallies with conversations that I have had with electromagnet engineers around the nature[...] -
White Fire
A simple Processing sketch: -
An older Sketch
This was a sketch that I made a long time ago - but for some reason I still think it is pretty thing. Cursor movement creates the bubbles, and a pad click resets the screen: -
StarFire 1.2.4
An updated version that uses the centerpoint as the origin for the cursor interaction: -
Hannes Kalk's .fluid interface
Hannes Kalk has created a very interesting interface using non-newtonian fluids actuated by speaker motion. I had considered this form of interfacing some time ago, but had dismissed it as being too messy to maintain as a consumer device, and difficult to consistently control. Nonetheless this is [...] -
Starfire 1.2.1
After some very kind help from Kitt McGregor from Version Interactive, I am able to upload and embed my Processing sketches using Processing.js. Here is the first in which I am trying to emulate a single magnetic field that interacts with your cursor: -
Morphing Buttons
In an attempt to illustrate the simple idea of pushing interface logic far beyond logical complexity into the area of complex intuition - I made this simple video: Buttons Pattern Morph from Ben Jarrett on Vimeo. -
Interface Design Machine 2.0
Thanks for completing IDM 2.0! Or if you want to try the Interface Design Machine, please use a tablet computer and open this link. I am creating a new kind of interface that uses movement, rather than symbols to communicate. The gestures that you have entered are anonymously uploaded so I ca[...] -
Testing Perception
In order to start the real inclusion of users in biokinesis, I have begun to test some of the assumptions that I have had to use in order to move the project forward. The main issue in terms of the interface is the proposition that it is possible to create a universal understanding whilst employing[...] -
Interface Design Machine - Two
Here are some initial representations of a second IDM that expands the path that the first IDM helped create. I believe that the first IDM was valid due to the fact that it showed that we do not all have a common response to processing input commands, despite the ubiquitous gestures that map across[...] -
Interface Visualisation
Here is a still from a Solidworks animation that I am working on to establish whether a 300mm x 300mm tray will be suitable for an end product. Assuming 8mm diameter electromagnets, what does the consequent 30 x 30 'pixel' interface allow us to do? incidentally, the 300mm square in not arbitrary - i[...] -
New Interface Video 2 - Audio Reaction
I have made some experiments with using the audio react functionality that the Trapcode plugin for After Effects contains. The plugin allows the user to chose the direction that the effect begins from, here is a sequence of three identical audio snippets: -
New Interface Video 1 - Peering through the Looking Grass
The first video is a meditation on the user perspective that one might take - first person one point perspective in this case. I was trying to investigate how a mass of information might look like.....in this case it looks confusing. When the view rises above the mass, then there is some semblance o[...] -
Dorset Seaside as Interface
When I was in Dorset at the Durdle Door I was struck by how the limestone emerging from the golden sand had a poetic quality that might be interpreted in many ways.... -
New Interface Influences
Here are some more recent interface possibilities taken from other sources: -
Hairy Interfaces
I have been experimenting with overlaying a tweaked "CC Hair" effect from AE over videos of different movements in order to remove the representational nature of the images and look instead at the underlying kinetic patterns, whether stable or unstable. -
IDM Test Results
Here is a small video wall using the feed from the Interface Design Machine that I installed in the foyer of Unitec Building One in November 2011. The initial response was very good with some 150 participants - validating the Sottsass/Olivetti red colour scheme - but the longevity of the interact[...] -
Potential Interface Animations
Here is a grouping of animations that I made to explore some tentative designs as Solidworks animation sketches in order to understand the territory of biokinetic interfacing (there is some overlap with other posts in the interest of a concise database): -
Wave amplifier animation
An animation of the wave amplifier, exploring some basic ideas around it's use... -
Feeler Gauge Interface
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Cardboard modelling ....
I completed these some time ago, but have been negligent in posting them/ Again: very quick investigations into possible architectures..... -
Environmental context
I have been trying to codify some sort connection between the various facets that are present in the artifact, and it's place in the world at any given time. There a bunch of factors at play as shown in the Venn diagram above. Moving down from a macro view of the entire world and public space [...] -
Stopmotion 1.3
I created some more moving sand stopmotion animations in order to understand some of the potential language that I might encounter if I use magnetic sand as an agent for communication. I really like the simplicity that is generated by having so many little parts working together in a complex and cha[...] -
Truth and Method
In his 1960 book Truth and Method (Wahrheit und Methode), Hans Georg Gadamer argues for the existence of a historically effected consciousness (wirkungsgeschichtliches Bewußtsein) that essentially acts as a lens through which we perceive the world around us. He wrote: "My real concern was and is ph[...] -
Stopmotion 1.0
An initial attempt at pursuing stopmotion technique as a way in order to communicate several possibilities for biokinetic interfacing. Lessons: Less is more for movements Make sure the camera is on full manual to stop flickering Focus! -
Chris Noessel / Nathan Shedroff
Last year I saw Chris Noessel complete this presentation by himself when he was in New Zealand giving a UX workshop. It was really interesting - especially the observation that people adapted to many new technologies easily if the object/system had already been behaviour modelled on the silverscreen[...] -
Interface Possiblities
PWM controlled LEDs in Bubbles/Water/Clear acrylic Ferromagnetic fluid manipulated by PWM controlled electromagnets Magnetic powder controlled by electromagnets. This is one model that I have considered the most likely - and this is the first application of it that I have seen when sea[...] -
TED 2006 - Jeff Han
This talk by Jeff Han of NYU's Media Research Lab in 2006 looks incredibly important in retrospect and has certainly influenced smartphone design extensively. However it is his actual talk about the interface itself is very informative and relevant to building a biokinetic interface. -
UX Animation
Here is a short animation that I made, partly to see if making an animation was viable for a more controlled effort later (lessons: set camera to manual, use either a remote or timer to trigger camera, use a non-reflective background, discreetly mark cues before beginning), and partly just to see wh[...] -
Rotary dial mock up
I have been toying with the idea that, if using a rotary dial as the main controller, there is an analogy between the lens on a high quality SLR camera, and it's precision fit and feel. I quickly knocked up a Solidworks render to visualise a set of inset dials that expand out into useablity when th[...] -
Initial User Interface Thinking - 10th August
I had a slight cold when making this, so I wheeze like an old man/